Russia. 1825. In the peaceful woods of Ovchinin Island, flame-haired Vika lives a quiet life with her father Sergei. Since childhood, he has encouraged her to develop her talent for magic, promising that when she’s grown-up he will take her to St Petersburg to become the Imperial Enchanter. Inborn magic is a rare thing, after all: when the incumbent Enchanter dies, it passes into a new vessel (rather like the Dalai Lama, I suppose) and it is the new Enchanter’s responsibility to put her powers at the service of the Tsar. Little do Sergei and Vika realise that, in the heart of St Petersburg itself, a young man is being groomed for precisely the same purpose. There should be only one Enchanter born in each generation, but something has gone wrong. There are two potential Enchanters in Vika’s generation and that cannot be allowed. The weakest must be eliminated… through the ancient Crown’s Game.